Archive pour la catégorie ‘Social Music Gaming’

Facebook hints at flexibility over Facebook Credits rev-share

Social games companies – or, indeed, any Facebook application developer – using the social network’s Facebook Credits virtual currency have to give up 30% of revenues to Facebook. That’s a business model that works for games like FarmVille, but presents more problems for, say, selling music. However, it seems Facebook may be flexible going forward, [...]


Social games companies – or, indeed, any Facebook application developer – using the social network’s Facebook Credits virtual currency have to give up 30% of revenues to Facebook. That’s a business model that works for games like FarmVille, but presents more problems for, say, selling music. However, it seems Facebook may be flexible going forward, as it tries to get different kinds of companies to use Facebook Credits. “We receive a fee of up to 30% when users make such purchases from our Platform developers using our Payments infrastructure. In the future, if we extend Payments outside of games, the percentage fee we receive from developers may vary,” explains a quietly-amended section of its S-1 IPO filing. How it might vary remains unexplained, but if the terms are good, we could see more bands starting to sell songs for Facebook Credits.
Source: TechCrunch – http://tinyurl.com/c89z67u


See on techcrunch.com

A Race to Challenge Zynga’s Social-Gaming Dominance

Good news: European companies are in second and third places in social gaming on Facebook. Bad news: Zynga is first. Both Wooga, based in Berlin, and King.com, based in London, are now slugging it out for second and third places, according to AppData, a service that measures the popularity of mobile apps and developers. Riccardo [...]



Good news: European companies are in second and third places in social gaming on Facebook. Bad news: Zynga is first.

Both Wooga, based in Berlin, and King.com, based in London, are now slugging it out for second and third places, according to AppData, a service that measures the popularity of mobile apps and developers.

Riccardo Zacconi, CEO of King.com, says that while Wooga had already pushed EA into second place, King has stolen a lead on them both this week in the measure of daily active users (DAU) playing social games on Facebook.

Nor is this a case of the newcomers on the block beating some old-timer that doesn’t get it. While EA may be traditionally associated with games consoles—a totally different kind of gaming that appeals to a completely different kind of player (young adult males rather than older adult females)—remember that it bought its way into social gaming with the purchase of the London-based Playfish for $400 million in 2009, and of PopCap Games, the maker of Bejeweled and Plants Vs. Zombies, of Seattle for $1.3 billion last summer.

But—and it is a very big but —before popping the champagne corks, let’s not get too self-congratulatory. Anyone remember War Admiral? Or perhaps more recently, Richard Thompson? No? War Admiral was runner-up to Seabiscuit in the 1938 “match race of the century” at the Pimlico Race Course in Baltimore, and Mr. Thompson was the unfortunate silver medal to Usain Bolt’s iconic 2008 Beijing 100-meter gold run. No one remembers runners up.

So while these two European companies slug it out for second place, the behemoth that is the U.S.-based, publicly quoted Zynga Inc. utterly dwarfs them. According to AppData, King.com has 10.26 million daily active users; Wooga 10.17 million DAUs; and EA 9.07 million DAUs. But Zynga (65.14 million DAUs) is twice as big as the next three games makers combined.

But hang on, says Mr. Zacconi, we are comparing apples and oranges. “If you look at the actual social games that Zynga has —not, for example, poker games—then its lead is cut.”

He is right, but that still leaves Zynga way out in front, and still bigger than the next three combined. Both Mr. Zacconi and Jens Begemann, CEO of Wooga, point to one reason for Zynga’s dominance. “Zynga was there when social gaming really started to take off and were able to get that essential first foot in the door,” said Mr. Begemann. “That early start has been the key for them.”

Neither CEO said passing Zynga was a target for them. “I am not focused on passing Zynga,” said Mr. Zacconi. “My target is to build a company that is leading in casual and social games, making sure that every game we launch is the best game we can have in it is genre, and focus on revenue and profits.”

But according to Nicholas Lovell, CEO of the acclaimed Gamesbrief, a respected newsletter that covers the games industry, to focus on who is winning on Facebook is to look in the wrong place. “The Facebook battle has been won by Zynga,” he said. “Mobile is the battleground of the future.”

“No one is saying, ‘Guys if we don’t have a Facebook strategy we are dead.’ They are saying ‘if we don’t have a mobile strategy we are dead.’”

But he is keen to stress he is not writing off Facebook and its 845 million users; simply that the world’s largest social network has matured and as such it will attract different, and perhaps less exciting, companies.

“It is not to say that Facebook is not a viable platform for making real revenues and profits. But it is that the race to build a must-have, 10-times return, gaming business on a new and exciting platform, well if you were writing the business plan for that game business, Facebook might not even appear in it.”

And for companies looking to build a long-term future, the Zynga model—get big, quick and then look to exit on the public markets—may be a game plan to emulate.

It is a strategy not lost on Mr. Zacconi. King.com has certainly made no secret of that an IPO is a consideration and while Mr. Zacconi is keen to stress that nothing has been decided, he has put in place the changes needed should he decide to go that way. By way of an aside, he did say that his preferred market was not in Europe—it’s NASDAQ.

None of the players in this battle are blind to the changes. Zynga acquired OMGPOP, makers of the viral (and mobile) game Draw Something; Wooga launched Diamond Dash last year for iOS last year, and King.com is to launch its first mobile game, Bubble Saga, next week, first on Amazon’s Kindle Fire tablet, and then on both iOS and Android two weeks later.

With the growth of mobile, and at the moment the lack of any clear champion, the gaming space has been thrown open once again. If European companies can repeat their belated success in social gaming in this new arena, then the race is on.


See on blogs.wsj.com

Spotify Details Strategic Partnership with Coca-Cola

Spotify CEO Daniel Ek announced on Wednesday during an Ad Age Digital conference in New York City that it is partnering with companies such Coca-Cola and will build branded apps for them within the music platform. The music-streaming service held its own press event hours later to further discuss the partnership with Coca-Cola. “We are [...]



Spotify CEO Daniel Ek announced on Wednesday during an Ad Age Digital conference in New York City that it is partnering with companies such Coca-Cola and will build branded apps for them within the music platform. The music-streaming service held its own press event hours later to further discuss the partnership with Coca-Cola.


“We are taking the music agenda to the next level with Coca-Cola,” Ek told attendees. “This is a huge milestone for us. This will bring awareness to more people around the world about Spotify and enable them to share music with family and friends.”

Although some expected a Spotify iPad app launch at the press event, Ek said it wouldn’t debut today.

“It’s in the works,” Ek said. “Today’s focus is on our partnership with Coca-Cola.”

Coca-Cola will not only use Spotify as the key underlying technology to support its music strategy, it will integrate the service into its Facebook presence and Timeline. The team will also be dedicated global partners in 2013 for a new campaign to be unveiled later in the year.

Emmanuel Seuge, head of global sports and entertainment marketing at Coca-Cola, noted that the move is a strategic partnership more than an advertising deal.

“This is not an advertising deal and we don’t disclose the amount of investment anyway,” Seuge said. “This is more of a strategic partnership. Our logo is important, but we want to be a part of the conversation with music fans. We are going to push our content more than our logo.”


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How To Promote Your Music On Facebook With Songza Playlists – hypebot

What is Songza? Songza is a non-interactice music streaming (ie. internet radio) site that is seamlessly integrated with Facebook; but rather than some fancy computer algorithm determining song selection, they have actual music fans, writers, and musicians create and share playlists to fit specific moods or themes. Artists who’ve created and posted Songza playlists have [...]

What is Songza?

Songza is a non-interactice music streaming (ie. internet radio) site that is seamlessly integrated with Facebook; but rather than some fancy computer algorithm determining song selection, they have actual music fans, writers, and musicians create and share playlists to fit specific moods or themes.

Artists who’ve created and posted Songza playlists have seen significant spikes in engagement on their Facebook pages– and since Songza can access the MediaNet catalog, CD Baby artists’ music can be added to the mix (if you’re opted into the “anything that pays” distribution level). Plus, they pay you through SoundExchange for plays. It’s all pretty simple.

You get to share something personal with fans right on Facebook, a playlist of your favorite music! (And they won’t mind if you slip one of your tracks into the mix). If they like the mix, they’ll comment, give their opinions, and share with friends.

Here are Songza’s recommend steps:

1. Think of a great playlist idea. It could be a playlist of your favorite songs, songs from artists you admire, songs from bands in your hometown, or great workout songs. Whatever. Just make it something you think your fans will enjoy.

2. Create the playlist on Songza. Go to http://songza.com/contribute and choose from a catalog of 15mm songs, including songs distributed through CD Baby. Feel free to include your own songs, if you want.

3. “Release” the playlist, grab the URL, and post it to your Facebook page with a very brief message.

Pretty simple. Try it out and let us know how it goes!


See on www.hypebot.com


MXP4 powers new interactive and video games like music solutions for artists, fans, brands, labels and music distribution platforms : our patented technology allows to transform an MP3 into a game like experience for end users; our artist roaster to date include : Michael Jackson, Vitalic, Cindy Gomez, Soldout, Bassnectar, Sliimy, Ghostface Killah, Pink, Calvin Harris, Wax Tailor, Ophelie Winter, Nouvelle vague, Pony Pony Run Run, Dragonette, Midival Punditz, La Fouine, Birdy Nam Nam, Naive New Beaters, Stereos, Paramore, Jully Black, Pet Shop Boys, Molecule, Friends Of Friends, La Roux, The Sounds, Satine, David Guetta, The Grouch and Eligh, Chuckie, Britney Spears, The Grouch, Justin Nozuka, Jack Penate, Pep s, Kleerup, Dave Stewart, Esser, Passion pit, Amanda Blank, Data, Iliona Blanc, Speech Debelle, The Bravery, Bat For Lashes, Black and White Years, Basement Jaxx, Mark Knight, Coke, Ma Public Therapy, Black Kent, Danger, Nakidim, Lia Bowen, Make the girl dance, VV Brown, Ben Harper, Les chanteuses, Sarah Riani, Styrofoam Ones, Amen Birdmen, Laszlo Jones, Agnes, Kelis, Knaan, Audrey Katz, Stars, Digikid84, Big Boi, Knaan Music, Gotan Project...