Archive pour le mot-clef ‘engagement’

Last.fm to Introduce Interactive Advertising Campaigns Using MXP4 Music Technology

CBS Interactive Music Group’s Last.fm, the worldwide leader in music discovery, announced today that advertisers looking to drive dynamic online engagement will now have the ability to do so through highly interactive music features powered by MXP4 technology. MXP4 apps can be customized for a more game-like music experience, allowing fans to not just play [...]

CBS Interactive Music Group’s Last.fm, the worldwide leader in music discovery, announced today that advertisers looking to drive dynamic online engagement will now have the ability to do so through highly interactive music features powered by MXP4 technology.

MXP4 apps can be customized for a more game-like music experience, allowing fans to not just play music, but play with it. Last.fm’s new premium advertising platform results in branded environments and ad units in which users engage with the songs themselves. Sponsored pages will integrate MXP4’s FanMix, Remix It, Max It and Sing It, as well as social gaming type features like Karaoke Battle. Users can turn instruments on and off for a particular track, combine different versions of the same song, or sing along as lyrics scroll on the player.

“Last.fm provides a ‘lean forward’ experience for our users, engaging them with targeted content and the ability to discover new music,” said Adam Goldman, Vice President, National Digital Sales, Last.fm.
“MXP4’s technology deepens that engagement by appealing to our users’ love of music and social communications. Through these unique and highly interactive communications, Last.fm with MXP4 offers an exciting experience for our advertisers and audiences alike.”

“By putting MXP4’s interactive music technology into the advertising platform on Last.fm, we are aiming to create ads as engaging as the music content itself, thereby creating the best possible ad-supported music experience for both fans and brands,” commented Albin Serviant, CEO of MXP4.

In the past year, MXP4 has been used by more than 100 popular recording artists and major brands to drive engagement, viral distribution and purchases. MXP4 data shows that fans use the company’s applications for an average of 9.1 minutes per session, 75% of traffic to campaigns is viral within three weeks and click through rates to purchase good online can exceed 3%.

Enhancing music, just as something like Avatar has enhanced the movie experience …

This was published in the Music Ally Report : OPINION the REPORT | 21 January 2010 | Page 12 “The CD is frozen”: the next wave of interactive music At the end of 2009, MXP4 interviewed up-and-coming artrockers Pony Pony Run Run as part of the lead up to their first MXP4 release [http://mxp4.com/play-with-it/ponyponyrunrun/]. Their lead singer [...]

This was published in the Music Ally ReportOPINION the REPORT | 21 January 2010 | Page 12

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“The CD is frozen”: the next wave of interactive music

At the end of 2009, MXP4 interviewed up-and-coming artrockers Pony Pony Run Run as part of the lead up to their first MXP4 release [http://mxp4.com/play-with-it/ponyponyrunrun/]. Their lead singer made an interesting point when talking about why the band has been engaging more and more with new technology and social media: “the CD is frozen”.

It’s a great way of summing up the difference between traditional music formats, and more immersive, interactive formats that will be making an impact on music fans this year. The music listening experience, whether on vinyl, CD or MP3, hasn’t changed since the beginning of recorded music – you press play, you listen, you move on.

Music will always be enjoyed this way – but new technologies are now throwing up really exciting options for extending that experience.

What we at MXP4 – and other music tech companies like RjDj, as well as artists like Major Lazer and David Guetta – are creating is a way of enhancing music, just as something like Avatar has enhanced the movie experience. With MXP4, the listener becomes an active participant, and the music itself becomes more like software: something that can be updated, expanded and added to.

At its simplest, MXP4 is a complete bundle of an artist’s multimedia content – music, videos, biog, tour dates, social network share buttons etc. – in one file, similar to Apple’s iTunes LP or the CMX project led by the majors.

Where we go further is in offering game-like interactive music applications alongside this content, enabling music fans to play with the music, rather than just listen to it. One interactive feature allows you to play with and recombine the different parts of a song, isolating just the vocal for example.

This is particularly exciting with an artist like Michael Jackson [http://mxp4.com/play-with-it/michaeljackson]. To be able to strip such timeless music down to its essential parts, to hear studio noises from the session in the background, to experience this familiar music in a whole new way, and then be able to recombine each part to create a personalised remix – this should be an incredibly compelling prospect for any music fan.

Additionally, our Max It functionality takes hundreds of different parts (or ‘stems’) of a track – vocals, guitar riffs, drum loops, and so on – and mashes them together in endless variations in real-time, to create dynamic new arrangements as you listen.

Listening to a Max It song is like listening to music constantly reinventing itself and evolving in real-time, taking a song way beyond the traditional three-minute pop format.

Artists including Pink, Britney Spears and Basement Jaxx have already released MXP4 versions of their recent hits. MXP4 is something that every artist can work with, and we see the future in terms of artists creating both MP3s and MXP4s as a matter of course, giving their fans more to play with as a way of keeping them engaged with each new release.

And we are seeing incredible uptake. At the end of 2009 we released stats that revealed music fans play with the interactive applications for an average of 9.1 minutes across 2.6 tracks. Perhaps more significantly, the interactive format – which keeps users on the page for minutes rather than the seconds they might spend flicking across YouTube or MySpace – means fans are more willing to engage with merchandise and other content than when they are in a listen-only mode. Data from a recent campaign tracked by MXP4 shows that up to 3% of click-through traffic results in sales.

There’s a new generation out there who aren’t buying CDs, but who turned Modern Warfare 2 into the biggest entertainment launch in history. Attempting to engage with this generation demands a new way of thinking about what music and music formats can be – but opportunities are huge, for both the music fan and the industry.


MXP4 powers new interactive and video games like music solutions for artists, fans, brands, labels and music distribution platforms : our patented technology allows to transform an MP3 into a game like experience for end users; our artist roaster to date include : Michael Jackson, Vitalic, Cindy Gomez, Soldout, Bassnectar, Sliimy, Ghostface Killah, Pink, Calvin Harris, Wax Tailor, Ophelie Winter, Nouvelle vague, Pony Pony Run Run, Dragonette, Midival Punditz, La Fouine, Birdy Nam Nam, Naive New Beaters, Stereos, Paramore, Jully Black, Pet Shop Boys, Molecule, Friends Of Friends, La Roux, The Sounds, Satine, David Guetta, The Grouch and Eligh, Chuckie, Britney Spears, The Grouch, Justin Nozuka, Jack Penate, Pep s, Kleerup, Dave Stewart, Esser, Passion pit, Amanda Blank, Data, Iliona Blanc, Speech Debelle, The Bravery, Bat For Lashes, Black and White Years, Basement Jaxx, Mark Knight, Coke, Ma Public Therapy, Black Kent, Danger, Nakidim, Lia Bowen, Make the girl dance, VV Brown, Ben Harper, Les chanteuses, Sarah Riani, Styrofoam Ones, Amen Birdmen, Laszlo Jones, Agnes, Kelis, Knaan, Audrey Katz, Stars, Digikid84, Big Boi, Knaan Music, Gotan Project...