Archive pour le mot-clef ‘Interactive music’

MXP4 interactive and Push Entertainment Partner to Offer Social Music Gaming Capabilities

MXP4′s game-like app technology to be integrated with Push Entertainment’s service for increased fan engagement and music revenue opportunities. MXP4 today announced a partnership with Push Entertainment, provider of enhanced and bonus digital content solutions for the music industry. The partnership will give labels and artists the opportunity to include MXP4′s game-like interactive music applications [...]

Push Entertainment

MXP4′s game-like app technology to be integrated with Push Entertainment’s service for increased fan engagement and music revenue opportunities.

MXP4 today announced a partnership with Push Entertainment, provider of enhanced and bonus digital content solutions for the music industry.

The partnership will give labels and artists the opportunity to include MXP4′s game-like interactive music applications in the services they commission from Push Entertainment. Push Entertainment offers industry standard solutions for labels and artists looking to connect the physical world of CDs, DVDs, mobile, iPads and more with the digital world. These services, which range from incentivized data capture to delivery of bonus content, have been utilized by major labels on campaigns for artists including Mika, Justin Bieber and U2, and by Disney on campaigns for Miley Cyrus.

Albin Serviant, MXP4 CEO, said: “This latest partnership brings us further into the US market as we pursue our MXP4 Everywhere roadmap, aiming to make MXP4 available across all digital music platforms globally. Our apps, which turn music into an interactive experience as attention-holding and compelling as a game, are proven to build fan engagement, encourage viral distribution and ultimately drive sales. As such, MXP4 will enhance Push Entertainment’s platform and provide the music industry with the most comprehensive suite of marketing tools available anywhere. We’re proud to be partnering with Push Entertainment and taking another significant step towards making our applications the standard for interactive music.”

Simon Scott, Director, Push Entertainment commented “We regard MXP4 as being the global leader in interactive music tools and are excited about working with them to deliver enhanced experiences to our global customer base. Our clients have reached over 5 million consumers using our platform and the interactivity afforded by MXP4 will increase revenue generating opportunities for them.”

A&M/Octone Releases MXP4 Interactive Remix-It Music App for K’Naan’s International Hit “Wavin’ Flag,” the Theme Song for Coca-Cola’s Sponsorship of the FIFA World Cup

Play With It at http://tinyurl.com/knaanmxp4 Record label A&M/Octone today announced the launch of an MXP4 interactive remix app for K’Naan’s “Wavin’ Flag.” “Wavin’ Flag” is the Coca-Cola theme song for sponsorship of the 2010 FIFA World Cup, which has the largest sports fan base in the world. MXP4 is a developer of interactive music technology used [...]

Play With It at http://tinyurl.com/knaanmxp4

Record label A&M/Octone today announced the launch of an MXP4 interactive remix app for K’Naan’s “Wavin’ Flag.” “Wavin’ Flag” is the Coca-Cola theme song for sponsorship of the 2010 FIFA World Cup, which has the largest sports fan base in the world. MXP4 is a developer of interactive music technology used by both major labels and the independent music community.

The interactive music and branding solution puts multiple versions of the song into a single interactive music app to increase the international appeal of the K’Naan hit that has already reached #1 in 11 different countries around the world. The MXP4 application, which features remixes by Will.i.am and David Guetta as well as two Coca-Cola-sponsored versions of “Wavin’ Flag,” gives fans a video game-like experience, with the ability to play with the song and create their own remixes.

K’Naan’s “Wavin’ Flag” interactive music app is optimized for viral sites and social networks. The application is fully integrated into K’Naan’s Facebook page, creating strong fan engagement by having them interact with “Wavin’ Flag” right on the Facebook page. Fans using the interactive application are also able to easily share it through blogs, Twitter, Facebook and other popular viral and social media platforms.

“We’re incredibly proud that A&M/Octone selected the MXP4 interactive music solution to play a part in the world’s biggest sporting event,” said Albin Serviant, CEO of MXP4. “K’Naan and A&M/Octone’s adoption of our interactive music technology for the theme song is a significant validation of the revenue and branding opportunities the music, media and marketing industries can realize by giving fans the ability to experience a deeper connection with the music, the artists and other fans.”

Whether developed to promote brands or bands, MXP4′s interactive music solutions including Web and iPhone apps have a proven ability to build fan engagement, encourage viral distribution and ultimately drive sales. Internal statistics show that fans use interactive music for an average of 9.1 minutes per track, drive 75% of traffic virally and click through to purchase as much as 3% of the time.

Thanks to MXP4′s Everywhere roadmap, the interactive music technology is readily available in third party services, apps and music formats and has been adopted by well over 100 artists to date including Michael Jackson, Pink, Pet Shop Boys and Britney Spears as well as by advertisers, media portals, mobile applications and music distribution platforms.

Télécharger le communiqué de presse ici: communique-mxp4-knaan.

MXP4 – Can interactive music make advertising fun?

Gone are the days of the “captive audience” for advertising. Television is a great example – once cable introduced us to hundreds of channels and remote controls made it unnecessary to leave the couch, advertisers had to work much harder to maintain the attention that the television program had attracted. One of the few times [...]

Gone are the days of the “captive audience” for advertising. Television is a great example – once cable introduced us to hundreds of channels and remote controls made it unnecessary to leave the couch, advertisers had to work much harder to maintain the attention that the television program had attracted. One of the few times people actually tune in to TV with the intent of watching commercials is the Super Bowl – where advertisers are intentionally pushing the limits of creativity and humor. Still, for the first time in 23 years, Pepsi opted to NOT run a television commercial during the Super Bowl this year. With 30-second spots costing around $3 million, many would assume this was a money-saving measure – but it wasn’t. Pepsi actually increased their 2010 ad budget, but opted to shift to digital. Why? Better engagement with consumers, the benefit of a two-way dialog, and also the opportunity to more closely measure the campaign and get a real idea of the effectiveness of their investment.

Today’s captivity is engagement, and music combined with digital advertising has the potential to provide Super Bowl commercial-type engagement – ads consumers seek out.  Digital advertising has the ability to do so much more than can a filmed TV spot. Engagement. Dialogue. Measurement. INTERACTIVITY. Online ads can be so much MORE engaging and entertaining than even the most viral of TV commercials. And interactive music is a perfect solution to leverage that power. Viewers become “players” – they take an active role in playing with the application, and that interaction automatically makes them more engaged.

As part of MXP4’s Everywhere strategy, we’re developing branded interactive music applications that are fun and engaging content. And we’re delivering those applications across media portals, mobile applications, music distribution platforms and third-party music formats, giving an immersive experience that is more likely to result in action.   Consumers no longer see an ad to click on, they see and hear music to play with…and it just happens to be in a branded environment.phoenix-screenshot1

Air France Quiz It Demo

It’s a Wrap! MXP4 Discusses Music 2.0 at Digital Hollywood Spring

MXP4 was pleased to be part of this year’s Digital Hollywood Spring event, with CEO Albin Serviant joining the session, “Music Apps for SmartPhones, Tablets & Social Media – Reaching Millions – Monetization.” Panelists included some of the heaviest hitters and cutting-edge innovators shaping the future of the music industry, with representatives of Napster, Dada [...]

MXP4 was pleased to be part of this year’s Digital Hollywood Spring event, with CEO Albin Serviant joining the session, “Music Apps for SmartPhones, Tablets & Social Media – Reaching Millions – Monetization.”

Panelists included some of the heaviest hitters and cutting-edge innovators shaping the future of the music industry, with representatives of Napster, Dada Entertainment (creators of the new cloud-based music service Play.me), Gridmob (developers of direct-to-consumer mobile music solutions), CyKiK (music and video producer), Bungalo Records, BlueHaze (web and mobile social network for concert fans) and New Medici (media, entertainment and lifestyle branding across digital and traditional platforms).

The panelists unanimously agreed that today’s entertainment consumers want interactivity – the shift to connected/broadband TV perfectly illustrates the growing demand for interactivity from all screens. The challenge for the music industry is not just to meet this expectation, but also to effectively work with sales strategy and the marketing industry to realize the full monetization potential.

Panelists agreed that people are more ready to pay for a user experience than they are for just mobile access. The new demand for interactivity goes beyond just smartphones, tables and social media – it’s about all screens, EVERYWHERE. For the past decade we’ve seen music apps working successfully on PCs. Now we’re seeing more successful applications available on connected TVs (check out our blog post to see video of the MXP4 platform in action on TV).

MXP4 strives to extend the fully-immersive experience of a well-produced album, adding that critical, in-demand element of interactivity. Instead of just listening to the music, we give fans the ability to actually play with the music. No longer just “consumers,” fans can create remixes and mashups, they can enjoy automatic personalization, and they can have fun with a karaoke-like experience (not just with the voice, either, but also with the instruments). Of course, they can also connect with other fans and even the artist through this album like experience on the app.

So it’s agreed that interactivity is a key part of music 2.0, but where are the monetization opportunities? At MXP4, we see them everywhere. First, the apps themselves can be a premium experience, as we’ve shown with our iPhone music apps. Second, interactive music presents a high level of engagement with the artist, and that trust in the artist’s brand can then be leveraged by other brands. For example, MXP4 created an interactive music applications for Air France (promoting the Air France Music onboard service with The Phoenix).

In short, MXP4 helps brands leverage the high level of engagement and trust that occurs during the music listening experience. By doing so in an interactive music app, consumers are ready not only to inclined to be more engaged, but are also more likely to take action (such as clicking through to purchase).

MXP4’s view is that interactive music provides a huge opportunity to brands, advertisers, media portals, mobile applications, music distribution platforms and third-party music formats, but realizing this potential requires interactive music be accessible everywhere. We want consumers to always have the chance to play with music. That’s why we recently announced our MXP4 Everywhere strategy to make our technology available for all other formats, services and apps. While interactivity is necessary component of a winning strategy for the music industry, it must be very accessible across platforms and on all screens in order to realize the full range of monetization opportunities.


MXP4 powers new interactive and video games like music solutions for artists, fans, brands, labels and music distribution platforms : our patented technology allows to transform an MP3 into a game like experience for end users; our artist roaster to date include : Michael Jackson, Vitalic, Cindy Gomez, Soldout, Bassnectar, Sliimy, Ghostface Killah, Pink, Calvin Harris, Wax Tailor, Ophelie Winter, Nouvelle vague, Pony Pony Run Run, Dragonette, Midival Punditz, La Fouine, Birdy Nam Nam, Naive New Beaters, Stereos, Paramore, Jully Black, Pet Shop Boys, Molecule, Friends Of Friends, La Roux, The Sounds, Satine, David Guetta, The Grouch and Eligh, Chuckie, Britney Spears, The Grouch, Justin Nozuka, Jack Penate, Pep s, Kleerup, Dave Stewart, Esser, Passion pit, Amanda Blank, Data, Iliona Blanc, Speech Debelle, The Bravery, Bat For Lashes, Black and White Years, Basement Jaxx, Mark Knight, Coke, Ma Public Therapy, Black Kent, Danger, Nakidim, Lia Bowen, Make the girl dance, VV Brown, Ben Harper, Les chanteuses, Sarah Riani, Styrofoam Ones, Amen Birdmen, Laszlo Jones, Agnes, Kelis, Knaan, Audrey Katz, Stars, Digikid84, Big Boi, Knaan Music, Gotan Project...