Archive pour le mot-clef ‘Interactive music’

Built-in Remixing and Mashups set to be the “3D” Breakthrough for the Music Industry

Throughout history, the “status quo” in the entertainment industry has been repeatedly challenged by the need for re-invention. Technology and consumer tastes force a constant need to innovate and create new business opportunities. Witness video games turning to multiplayer gaming and then motion sensors or movies and TV turning to 3D for new growth opportunities. [...]

Throughout history, the “status quo” in the entertainment industry has been repeatedly challenged by the need for re-invention. Technology and consumer tastes force a constant need to innovate and create new business opportunities. Witness video games turning to multiplayer gaming and then motion sensors or movies and TV turning to 3D for new growth opportunities.

A perfect example can be seen in the video game industry. Over the past 10 years, we’ve seen incredible advancements in game technology, with developments such as the Wii and World of Warcraft creating an entirely new user experience and stimulating increasing demand. The innovations don’t stop with games, either. Instead, the new developments in video games push other popular technologies including mobile phones, PDAs, computers and TV to become more versatile and powerful.

The movie industry is another example of industry undergoing a state of dramatic change. With the constant piracy threat, not to mention the ever-decreasing time span from big screen to DVD release, the industry was in need of something new that would bring audiences back to the theater. Enter Avatar, with its 3D/IMAX user experience, now the record-holder for highest grossing movie ever.

It’s no secret that the music industry has been in need of a shot in the arm – its own 3D, if you will – and we believe that interactive music is exactly the seismic shift in user experience needed.

Our MXP4 Everywhere strategy is designed to bring this to fruition by make it easy to build MXP4’s interactive music capabilities into the broadest possible range of third party services, apps and software and music formats. Wherever you listen to music, you should also be able to play with it.
NEXT POST – The Expansion of MXP4 Everywhere


MXP4 Digital Music Album iPad Demo
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Adding a third dimension to music: will interaction save the day?

Excellent article by Andrea Leonelli from Digital Music Trends In the past four years there has been a growing focus on music interaction as a way to offer a third dimension to the consumption of music. Through my podcast I have come across many companies who have all approached the concept of music interactivity from [...]

Excellent article by Andrea Leonelli from Digital Music Trends

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In the past four years there has been a growing focus on music interaction as a way to offer a third dimension to the consumption of music. Through my podcast I have come across many companies who have all approached the concept of music interactivity from different angles by creating new formats, games, enhanced auditory experiences and personalized remixes.

Though the vast majority of the companies listed below have fundamentally different approaches the goal is the same: enriching the music consumption process and turning a passive experience into an active and engaging one.

This attempt is not dissimilar to the way in which the movie studios have decided to push out 3D as a mean to get the public to attach a new value the cinema experience – they needed to find something the public could not get by sitting in front of their 40″ TVs. Unfortunately whilst 3D is an easy form of passive interactivity and has grown to become a somewhat unified experience that is easily understood by the public, creating an interactive experience with music is a lot trickier. Music is not something that can be simply “3-Defied”.

In-browser applications, standalone software, mobile apps, proprietary formats are only some of the ways in which the following companies have chosen to carry their products but they are by no means mutually exclusive. Categorization by means of implementation is therefore nearly impossible.

In the following paragraphs is an attempt to bring together some of the companies working in this space in a way that makes most sense to me. It does not want to be a definitive list but an overview of a field that is extremely dynamic. I would not be surprised to find that some of the companies listed below will have transformed their product and business model entirely in six months or a year’s time.

Full article here

La guerre des formats feat. Apple Mxp4 Opendisc MusicDNA & guests …

Publié par Hugo Amsellem le 16 Février dans Industrie Musicale Du vinyle au CD, l’album a déjà perdu beaucoup de sa valeur visuelle. Mais du CD au MP3, la notion de l’Artwork a été plus que malmené jusqu’à quasiment disparaître avec la généralisation du téléchargement illégal et de son format de prédilection, le MP3. Ainsi il [...]

Publié par Hugo Amsellem le 16 Février dans Industrie Musicale

logo-im21jpep

Du vinyle au CD, l’album a déjà perdu beaucoup de sa valeur visuelle. Mais du CD au MP3, la notion de l’Artwork a été plus que malmené jusqu’à quasiment disparaître avec la généralisation du téléchargement illégal et de son format de prédilection, le MP3. Ainsi il n’est désormais plus rare pour certains consommateurs de musique de ne pas pouvoir associer une image à la plupart de leur bibliothèque musicale. Mais le MP3 aborde une phase de déclin, en témoigne le nombre décroissant de dépôts de brevets relatifs à son usage, et de nombreux prétendants sont prêts à prendre le relai, tous avec un argumentaire tranchant et des armes aiguisées. Sans essayer de lister exhaustivement les nouveaux formats en développement, nous allons essayer de voir quelles sont les caractéristiques nécessaires pour une entrée réussie sur le marché…

Article complet ici

Enhancing music, just as something like Avatar has enhanced the movie experience …

This was published in the Music Ally Report : OPINION the REPORT | 21 January 2010 | Page 12 “The CD is frozen”: the next wave of interactive music At the end of 2009, MXP4 interviewed up-and-coming artrockers Pony Pony Run Run as part of the lead up to their first MXP4 release [http://mxp4.com/play-with-it/ponyponyrunrun/]. Their lead singer [...]

This was published in the Music Ally ReportOPINION the REPORT | 21 January 2010 | Page 12

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“The CD is frozen”: the next wave of interactive music

At the end of 2009, MXP4 interviewed up-and-coming artrockers Pony Pony Run Run as part of the lead up to their first MXP4 release [http://mxp4.com/play-with-it/ponyponyrunrun/]. Their lead singer made an interesting point when talking about why the band has been engaging more and more with new technology and social media: “the CD is frozen”.

It’s a great way of summing up the difference between traditional music formats, and more immersive, interactive formats that will be making an impact on music fans this year. The music listening experience, whether on vinyl, CD or MP3, hasn’t changed since the beginning of recorded music – you press play, you listen, you move on.

Music will always be enjoyed this way – but new technologies are now throwing up really exciting options for extending that experience.

What we at MXP4 – and other music tech companies like RjDj, as well as artists like Major Lazer and David Guetta – are creating is a way of enhancing music, just as something like Avatar has enhanced the movie experience. With MXP4, the listener becomes an active participant, and the music itself becomes more like software: something that can be updated, expanded and added to.

At its simplest, MXP4 is a complete bundle of an artist’s multimedia content – music, videos, biog, tour dates, social network share buttons etc. – in one file, similar to Apple’s iTunes LP or the CMX project led by the majors.

Where we go further is in offering game-like interactive music applications alongside this content, enabling music fans to play with the music, rather than just listen to it. One interactive feature allows you to play with and recombine the different parts of a song, isolating just the vocal for example.

This is particularly exciting with an artist like Michael Jackson [http://mxp4.com/play-with-it/michaeljackson]. To be able to strip such timeless music down to its essential parts, to hear studio noises from the session in the background, to experience this familiar music in a whole new way, and then be able to recombine each part to create a personalised remix – this should be an incredibly compelling prospect for any music fan.

Additionally, our Max It functionality takes hundreds of different parts (or ‘stems’) of a track – vocals, guitar riffs, drum loops, and so on – and mashes them together in endless variations in real-time, to create dynamic new arrangements as you listen.

Listening to a Max It song is like listening to music constantly reinventing itself and evolving in real-time, taking a song way beyond the traditional three-minute pop format.

Artists including Pink, Britney Spears and Basement Jaxx have already released MXP4 versions of their recent hits. MXP4 is something that every artist can work with, and we see the future in terms of artists creating both MP3s and MXP4s as a matter of course, giving their fans more to play with as a way of keeping them engaged with each new release.

And we are seeing incredible uptake. At the end of 2009 we released stats that revealed music fans play with the interactive applications for an average of 9.1 minutes across 2.6 tracks. Perhaps more significantly, the interactive format – which keeps users on the page for minutes rather than the seconds they might spend flicking across YouTube or MySpace – means fans are more willing to engage with merchandise and other content than when they are in a listen-only mode. Data from a recent campaign tracked by MXP4 shows that up to 3% of click-through traffic results in sales.

There’s a new generation out there who aren’t buying CDs, but who turned Modern Warfare 2 into the biggest entertainment launch in history. Attempting to engage with this generation demands a new way of thinking about what music and music formats can be – but opportunities are huge, for both the music fan and the industry.


MXP4 powers new interactive and video games like music solutions for artists, fans, brands, labels and music distribution platforms : our patented technology allows to transform an MP3 into a game like experience for end users; our artist roaster to date include : Michael Jackson, Vitalic, Cindy Gomez, Soldout, Bassnectar, Sliimy, Ghostface Killah, Pink, Calvin Harris, Wax Tailor, Ophelie Winter, Nouvelle vague, Pony Pony Run Run, Dragonette, Midival Punditz, La Fouine, Birdy Nam Nam, Naive New Beaters, Stereos, Paramore, Jully Black, Pet Shop Boys, Molecule, Friends Of Friends, La Roux, The Sounds, Satine, David Guetta, The Grouch and Eligh, Chuckie, Britney Spears, The Grouch, Justin Nozuka, Jack Penate, Pep s, Kleerup, Dave Stewart, Esser, Passion pit, Amanda Blank, Data, Iliona Blanc, Speech Debelle, The Bravery, Bat For Lashes, Black and White Years, Basement Jaxx, Mark Knight, Coke, Ma Public Therapy, Black Kent, Danger, Nakidim, Lia Bowen, Make the girl dance, VV Brown, Ben Harper, Les chanteuses, Sarah Riani, Styrofoam Ones, Amen Birdmen, Laszlo Jones, Agnes, Kelis, Knaan, Audrey Katz, Stars, Digikid84, Big Boi, Knaan Music, Gotan Project...